23. Verification of Player Terminal Critical Game Software by Backend System

Last Updated: 
2018-12-01

23.1.1  Backend System must initiate independent verification on any client device or Player Terminal Critical Game Software upon establishment of a connection with the system. When a thresh- old of unsuccessful verification attempts is reached, such client device or Player Terminal must be disabled.

Note: An alternative method based on good industry practices that mitigates this risk may be evaluated on a case-by-case basis and approved by the Registrar.