Last Updated: 
2018-12-01

20.1  Wagering Account at POS

20.1.1  Wagering Accounts must use a method of authentication to access or transfer player funds or associated information such as player activity. This authentication requires a Wagering Ac- count identifier, as well as a player supplied authentication method, such as a PIN.

20.1.2  Wagering Accounts must have a unique and non-predictable identifier. Either the player must choose this identifier, or the system will assign it pseudo-randomly. This identifier may be associated with a player, or a specific player session.

20.1.3  At the time a Wagering Account is created, a player receipt must be issued with the following information, at a minimum:

  1. Location of issuance;
  2. Date and time;
  3. Receipt number;
  4. Player ID;
  5. The amount in dollars and cents;
  6. Time period the funds can be used at Player Terminal; and
  7. The expiry date after which the funds cannot be redeemed.

20.1.4  There must be a method of identifying a player in the event that their account PIN is lost.

20.1.5  All Wagering Account activities including transactions, changes to the account and success- ful and unsuccessful logins must be tracked at the Backend System including Wagering Account number, location of activity and activity.

20.2  Vouchers and Coupons

20.2.1  Voucher and Coupon status during transactions and on-demand must be displayed on Player Terminals and Backend System. Once redeemed, they must not be redeemable again.

20.2.2  The Backend System must be equipped to capture and store all Cashless Wagering meters. The following meter information must be captured, as applicable:

  1. Voucher in;
  2. Voucher out;
  3. Cashable electronic promotion in;
  4. Cashable electronic promotion out;
  5. Non-cashable electronic promotion in;
  6. Non-cashable electronic promotion out;
  7. Coupon promotion in; and
  8. Coupon promotion out.

20.2.3  The Backend System must have a mechanism in place to record all required meters, as specified above in Section 20.2.2 of this document, at the time a drop box is removed or on demand.

20.2.4  Vouchers and Coupons must contain the following information at a minimum:

  1. Name and address of cGaming Site;
  2. Value;
  3. Machine readable, unique identifier;
  4. Plaintext identification number;
  5. Location where it was generated;
  6. Message indicating how long it is redeemable for; and
  7. Date and time of issuance.

20.2.5  In the event of a communication disruption, the Player Terminal may issue a single offline Voucher to clear player’s balance, which must be communicated to the Backend System im- mediately on reconnection, or lockup in hand-pay.

20.2.6  Validation numbers of unredeemed Vouchers must be appropriately masked when viewable through any display to prevent generation of counterfeit vouchers.

20.3  Reporting

20.3.1  Sufficient accounting information must be captured by the Backend System to allow for full reconciliation and audit of all Cashless Wagering transactions.

20.3.2  Reports must be available to provide information on all activities on electronic Wagering Ac- counts including purchases, Wagers and cash-outs:

  1. Action performed;
  2. Player balance at the time of action;
  3. Date/time of action;
  4. Location of action;
  5. Wagering Account identifier.

20.3.3  Reports must be available to track information on all Voucher transactions, including:

  1. Voucher issuance by date and identification of Player Terminal where issued;
  2. Voucher redemption by date, time, and means of redemption (such as, Player Terminal and cashier station);
  3. Voucher liabilities by date and time issued and by sequence number;
  4. Voucher expired by date and time issued, sequence number, and identification of Player Terminal where it was issued;
  5. Voucher voided by date and time issued, sequence number, and identification of Player Terminal where it was issued;
  6. Voucher count in each category;
  7. Player Terminal meter cashable electronic promotion in vs. Backend System cashable electronic promotion in;
  8. Player Terminal meter cashable electronic promotion out vs. Backend System cashable electronic promotion out;
  9. Player Terminal meter non-cashable electronic promotion in vs. Backend System non-cashable electronic promotion in;
  10. Player Terminal meter non-cashable electronic promotion out vs. Backend System non-cashable electronic promotion out;
  11. All cashiering activities including log on, redemptions, adjustments to Wagering Accounts deposits/withdrawals, and log off, by cashier;
  12. All system generated adjustments;
  13. All exceptions to include:
    1. Date and time of exception;
    2. Player Terminal number or user identification number and location where the exception occurred; and
    3. A description of the exception or a unique code that identifies the exception.

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