5. Meters

5.1.1  Server portions of system-based slot systems must record, store and maintain meters required in Electronic Gaming Equipment Minimum Technical Standards section 18, Meters. The server portion of system-based slot systems must also record all such meters for each individual game (each specific paytable that is activated on each individual client station), as well as for the server-based game in its entirety.

4. Error Conditions

4.1.1  The operator must be immediately notified of any malfunctioning element within the server-based or server-assisted slot system upon the occurrence of any communication failure. The results of a self-monitoring process of the system’s critical interface elements (such as central hosts, network devices, firewalls, etc) must be run at least once each gaming day, and the operator must be noti- fied of any malfunctioning element.

3. Software Download and Installation

3.1  Scheduling Software

3.1.1  A server-assisted or server-based slot system may contain or control scheduling software which instructs the slot machine server to download critical software or computer files to con- nected server-assisted slot machines or client stations, and to activate, modify or deactivate such programs, either on demand or at pre-established times and dates.

2. Authentication

2.1  Self-Authentication of Gaming Software on the Server

2.1.1  The critical software stored on media other than EPROM that will be installed on or used by a slot machine server must contain a message digest or similar mechanism to detect un- authorized changes to critical software pursuant to Electronic Gaming Equipment Minimum Technical Standards section 1.2.1, Critical Files on Media Other than EPROM.

2.1.2  If an unauthorized change occurs:

Glossary

Activated Game: A game that is available for play at a server-assisted slot machine or client station.

Alterable Storage Media Device: Any electronic storage media whose contents can be modified through the use of gaming equipment circuitry or programming. This does not include RAM or media that has its write functionality disabled.

Introduction of New Technology in Ontario

The AGCO encourages innovation in Ontario’s gaming industry by supporting the early adoption of new technology/concepts. Existing Technical Standards are based on known technology, and may not extend or apply to innovative concepts or technologies. In the absence of Technical Standards, interim approvals will be based on the principles of technical integrity, safety, security, and accounting capability.

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